Bombi Rules (working title)
- swap: any 2 adjacent pieces
- turn: 1 swap
- 2x2 of same color: bomb
- timer: sum of magnitudes of individual pieces
- stored as turn to detonate
- blast radius: lowest magnitude
- destroys pieces of the same color within blast radius
- bombs within blast radius automatically have timer set to zero
- overlapping bombs are chosen by a left and up first rule
- empty shells after a bomb’s explosion are filled by randomly generated shells.
- shell: a piece
- color
- magnitude: represented by dots (different shapes for different color shells)
- type
- special
- game ends after
n
turns